The sun went dark three winters ago. It still hangs there, a hole in the sky.

What is left of the day is a grey half-light called the Gloaming. After it comes the Dark, when the dark-born walk out of the trees. They cannot bear fire.

You are Warden of the last Hearth for a hundred leagues. Six souls sit around it. The old priests used to say there was a bell that could wake the sun.

Dawnless is a side-view survival sim that plays in your browser. One vigil takes about an hour.

Keep the fire fed
You can only build where its light falls, and it burns whatever comes close. It eats wood day and night. What reaches the Hearth smothers it. If it goes out, everyone dies.

A village that walks
Give your people work and they do it on foot: woodcutters, foragers, miners, farmers, acolytes, guards, archers. Distance is real. A storehouse in the right place is worth four pairs of hands.

Push the dark back
Braziers carry the light outward. Palisades and watchtowers hold what you take. Anything you fail to kill slips away at dawn and comes back the next night.

Fear is a resource too
Death, hunger, and the dark frighten people. Frightened people work slowly, and in the end they walk off into the trees. The dead must be buried by dusk, or they get up.

Raise the Dawn Bell
Four stages of work behind the fire, each drawing more of the dark. Then ring it, and hold through twelve tolls of the Last Night.

  • A tutorial that walks you through the first minutes, then explains every new thing the first time it appears
  • Three difficulties, eighteen pieces of lore to learn, four rites, nineteen events that ask you to choose
  • Saves by itself at every dawn
  • English, Traditional Chinese, Simplified Chinese (switch on the title screen)
  • Mouse, keyboard, or touch. Sound recommended

Controls
Drag or A / D to move, wheel to zoom, Space to pause, 1 2 3 for speed. Everything else is a click. The fullscreen button is at the lower right of the game.

Fonts: Cinzel, Alegreya, Noto Serif TC / SC (SIL OFL 1.1). No other third-party assets.

太陽在三個冬天以前熄了。它還掛在那裡,天上的一個洞。

白天剩下的只是一片灰濛濛的微光,叫「薄暮」。薄暮之後是「至暗」,暗裔會從樹林裡走出來。牠們受不了火。

方圓百里之內只剩這一堆篝火,而你是它的守火人。火邊坐著六個人。老祭司們以前說過,有一口鐘能把太陽叫醒。

《永夜》是一款側視的生存模擬遊戲,直接在瀏覽器裡玩,一場大約一小時。

別讓火熄掉
火光照得到的地方才能蓋東西,靠近的東西會被它燒傷。它日夜都在吃木材。闖到火邊的東西會把它悶熄;火一熄,所有人都活不了。

會走路的村子
把工作派給村民,他們用走的去做:樵夫、採集者、礦工、菇農、修士、守衛、弓手。距離是真的。一座蓋對位置的倉庫,抵得上四個人手。

把黑暗往外推
火盆把光往外帶,木柵和瞭望塔守住你拿下的地。沒殺掉的東西會在破曉時溜走,隔天晚上再回來。

恐懼也是一種資源
死亡、飢餓和黑暗都讓人害怕。害怕的人做事慢,最後會自己走進樹林。死者要在黃昏前下葬,不然會爬起來。

蓋起曉鐘
在篝火後面分四個階段施工,每進一步都引來更多黑暗。然後敲響它,撐過最後一夜的十二響。

  • 新手教學:帶你走完開頭幾分鐘,之後每樣新東西第一次出現時都會說明
  • 三種難度、十八項學識、四種儀式、十九個要你做決定的事件
  • 每天破曉自動存檔
  • English、繁體中文、简体中文(在標題畫面切換)
  • 滑鼠、鍵盤或觸控都能玩,建議開聲音

操作
拖曳或 A/D 移動,滾輪縮放,空白鍵暫停,1 2 3 調速度。其餘都是點一下。全螢幕按鈕在遊戲畫面右下角。

字型:Cinzel、Alegreya、思源宋體(繁、簡),皆為 SIL OFL 1.1。沒有使用其他第三方素材。

Development log

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